HISTORY OF
Last Updated: February 5, 2006
(1984)
To JOHN
WHITNEY JR. and GARY
DEMOS of
Digital Productions, Incorporated for the practical simulation of motion
picture photography by means of computer-generated images .
Motion picture scenes created by Digital Scene Simulation are originated mathematically and electronically by computer programming. Three-dimensional images of high resolution are stored and can be displayed graphically in two-dimension and in any perspective before they are transferred to film, offering the industry an opportunity to create motion picture segments entirely from the imagination without the physical requirements of sets or props. The action produced can be previewed and altered before a print is made, or it can be called back from the computers memory at a later date for post-production refinement.
(1997)
To WILLIAM
KOVACS for his creative leadership and ROY
HALL for his principle engineering efforts that led to the Wavefront Advanced Visualizer
computer graphics system .
The Wavefront system was the first commercial software package for modeling, animating and rendering computer-generated elements and scenes that was adopted into widespread use to create digital images with sufficient quality for theatrical motion pictures.
(1997)
To JAMES
J. KEATING, MICHAEL
WAHRMAN and RICHARD
HOLLANDER for their contributions that led to the Wavefront
Advanced Visualizer computer graphics system .
The Wavefront system was the first commercial software package for modeling, animating and rendering computer-generated elements and scenes that was adopted into widespread use to create digital images with sufficient quality for theatrical motion pictures.
(1997)
To GREG
HERMANOVIC, KIM
DAVIDSON, MARK
ELENDT and PAUL
H. BRESLIN for the development of the procedural modeling and animation
components of the Prisms software package .
Through a procedural building-block process, the Prisms 3D animation Software is used to simulate natural phenomena, and create particle effects, complex three-dimensional models, and motion for feature film visual effects.
(1998)
To GARY
TREGASKI for the primary design and DOMINIQUE
BOISVERT, PHILIPPE
PANZINI and ANDRE
LEBLANC for the development and implementation of the Flame and Inferno
software .
The Inferno System, and its predecessor, Flame, provide high-speed, efficient integrated digital compositing and visual effects tools.
(2001)
To DR.
LANCE J. WILLIAMS for his pioneering influence in the field of computer
generated animation and effects for motion pictures. .
The ongoing influence of
Lance Williams is exemplified in his three seminal papers "Casting Shadows
on Curved Surfaces", "Pyramidal Parametrics"
and "View Interpolation for Image Synthesis."
(2002)
To
ALIAS/WAVEFRONT for the development of a 3D
animation, dynamics, modeling and rendering production tool known as Maya.
With its
significant and dominant impact on the motion picture industry, the Maya
software package offers a robust and widely used commercial visual effects tool
with a rich infrastructure for extension and customization.
(2002)
To MARK ELENDT, PAUL H. BRESLIN, GREG HERMANOVIC and KIM DAVIDSON
for their continued development of
the procedural modeling and animation components of their Prisms program, as
exemplified in the Houdini software package.
Through
a procedural building-block process, the Houdini software is used to simulate
natural phenomena using particle effects and complex three-dimensional models.
(1991)
To RAY
FEENEY, RICHARD
KEENEY and RICHARD
J. LUNDELL for the software development and adaptation of the Solitaire
Film Recorder that provides a flexible, cost-effective film recording system .
This electronic film
recorder adaptation is a self-calibrating, modular, automatic, plug and play
system which allows special effects facilities to have affordable in-house
capabilities.
(1994)
To GARY
DEMOS and DAN
CAMERON of
Information International, DAVID
DIFRANCESCO and GARY
STARKWEATHER of
Pixar and SCOTT
SQUIRES of
Industrial Light and Magic for their pioneering
work in the field of film input scanning.
(1994)
To LINCOLN
HU and MICHAEL
MACKENZIE of
Industrial Light and Magic and GLENN
KENNEL and MIKE
DAVIS of
Eastman Kodak for their joint development work on a linear array CCD
(Charge Coupled Device) film input scanning system .
(1994)
To RAY
FEENEY, WILL
MCCOWN and BILL
BISHOP of
RFX, Inc. and LES
DITTERT of
Pacific Data Images for their development work with area array CCD (Charge
Coupled Device) film input scanning systems .
(1994)
To DR.
MIKE BOUDRY of
the Computer Film Company for his pioneering work in the field of film
input scanning .
Film input scanning
systems are utilized to convert motion picture sequences into digital data
which is used for post-production manipulation, enhancement, compositing, and
visual effects with a quality level previously unmatched by conventional opticals.
(1994)
To DAVID
A. ADDLEMAN and LLOYD
A. ADDLEMAN for the development of the Cyberware
3030 3D Digitizer .
The Cyberware
3030 3D Color Digitizer uses laser and video technology to capture the shape
and color of an object in three dimensions-the computer equivalent of a 3D
camera. This results in a computer database that can be manipulated and
animated for use in motion pictures.
(1996)
To BRIAN
KNEP, CRAIG
HAYES, RICK
SAYRE and THOMAS
WILLIAMS for the creation and development of the Direct Input Device .
The Direct Input Device
is an encoded armature which allows stop-motion animators to bring their skills
and artistry directly into computer animation.
(1998)
To DAVID
DIFRANCESCO, BALA
S. MANIAN and THOMAS
L. NOGGLE for their pioneering efforts in the development of laser film
recording technology .
This pioneering laser
film recorder, designed and used for motion pictures, demonstrated the
potential of this technology for recording digital data onto intermediate film
stock.
(1991)
To RANDY
CARTWRIGHT, DAVID
B. COONS, LEM
DAVIS, THOMAS
HAHN, JAMES
HOUSTON, MARK
KIMBALL, DYLAN
W. KOHLER, PETER
NYE, MICHAEL
SHANTZIS, DAVID
F. WOLF and THE
WALT DISNEY FEATURE ANIMATION DEPARTMENT for the design and development of
the "CAPS" production system for feature film animation .
This computer animation
production system allows traditional animation to be digitally processed and
filmed. The use of new digital techniques have resulted in more detailed and
accurate reproduction of the artists original pencil and brush work,
maintaining very high image quality throughout the process.
(1997)
To CRAIG
W. REYNOLDS for his pioneering contributions to the development of
three-dimensional computer animation for motion picture production
.
The early contributions of Mr. Reynolds in the digital animation arena have become both influential and instrumental in the architecture of many later systems developed at companies throughout the computer animation industry.
(1997)
To EBEN
OSTBY, WILLIAM
REEVES, SAMUEL
J. LEFFLER and TOM
DUFF for the development of the Marionette Three-Dimensional Computer Animation
System .
The creators of Marionette introduced a procedural system for computer animation with an extensible and flexible software architecture that allows creation of high-level controls for the animator. This system was used to create the first, three-dimensional computer animated feature film, "Toy Story."
(1997)
To DOMINIQUE
BOISVERT, REJEAN
GAGNE, DANIEL
LANGLOIS and RICHARD
LAPERRIERE for the development of the "Actor" animation component
of the Softimage computer animation system .
The commercially available Softimage 3D system is widely used in computer animation of three-dimensional characters for the film industry. The "Actor" component provided breakthroughs in animation control and efficiency that led to the widespread use of Softimage in visual effects and animation production.
(1997)
To RICHARD
CHUANG, GLENN
ENTIS and CARL
ROSENDAHL for the concept and architecture of the Pacific Data Images (PDI)
Animation System.
Pacific Data Images created an extensible and flexible procedural architecture for computer animation. This early proprietary system is still in use, meeting the increasing demands of contemporary visual effects and animation production.
(1998)
To CARY
PHILLIPS for the design and development of the "Caricature"
Animation System at Industrial Light & Magic .
By
integrating existing tools into a powerful interactive system, and adding an
expressive multi-target shape interpolation-based freeform animation system,
the "Caricature" system provided a degree of subtlety and refinement
not possible with other systems.
(2002)
To DICK WALSH
for the development of the PDI/Dreamworks Facial Animation System.
This
effective software simulation system is used to create and control natural, expressive,
highly-nuanced facial animation on a wide range of computer-generated
characters.
(1992)
To LOREN
CARPENTER, ROB
COOK, ED
CATMULL, TOM
PORTER, PAT
HANRAHAN, TONY
APODACA and DARWYN
PEACHEY for the development of "Renderman"
software which produces images used in motion pictures from 3D computer
descriptions of shape and appearance .
Utilizing a computer description, the "RenderMan" software provides the means to digitally create complete scenes or elements that may be composited with other footage.
(2000)
To ROB
COOK, LOREN
CARPENTER and ED
CATMULL for their significant advancements to the field of motion picture
rendering as exemplified in Pixar's "Renderman.".
Their broad professional influence in the industry has and continues to inspire and contribute to the advancement of computer generated imagery for motion pictures.
(2002)
To THOMAS DRIEMEYER and
the TEAM of MATHEMATICIANS, PHYSICISTS, and SOFTWARE
ENGINEERS of MENTAL IMAGES for their contributions to the Mental Ray
rendering software for motion pictures.
Mental
Ray is a highly programmable computer-graphics renderer
incorporating ray tracing and global illumination to realistically simulate the
behavior of light in computer generated imagery.
(1992)
To TOM
BRIGHAM for the original concept and pioneering work and DOUGLAS
SMYTHE and THE
COMPUTER GRAPHICS DEPARTMENT OF INDUSTRIAL LIGHT & MAGIC for the development
and the first implementation in feature motion pictures of the MORF system for
digital metamorphosis of high resolution images.
This system has made
practical, for the first time, the creation of metamorphosis and transformation
effects for motion pictures by synthesizing a smooth transition between two
film elements.
(1996)
To PERRY
KIVOLOWITZ for the primary design and DR.
GARTH A. DICKIE for the development of the algorithms for the shape-driven
warping and morphing subsystem of the Elastic Reality Special Effects System .
These components form the core of an efficient and easy-to-use system which greatly simplifies the creation of shape-changing visual effects in motion pictures.
(1993)
To MARK
LEATHER, LES
DITTERT, DOUGLAS
SMYTHE and GEORGE
JOBLOVE for the concept and development of the Digital Motion Picture
Retouching System for removing visible rigging and dirt/damage artifacts from
original motion picture imagery .
This was the first
practical system to digitally allow the removal of visible wire/miscellaneous
rigging and other defects from original motion picture photography that does
not require frame-by-frame painting by the operator and which exhibits no image
degradation, even under large-screen theatrical projection.
(1996)
To JOHN
SCHLAG, BRIAN
KNEP, ZORAN
KACIC-ALESIC and THOMAS
WILLIAMS for the development of the ViewPaint 3D
Paint System for film production work .
ViewPaint is an interactive 3D paint system that allows artists to apply color and texture details to computer generated effects.
(1997)
To RICHARD
SHOUP, ALVY
RAY SMITH and THOMAS
PORTER for their pioneering efforts in the development of digital paint
systems used in motion picture production .
Much of the foundation for the numerous contemporary digital paint products for motion pictures can be traced directly back to the early work of these digital pioneers.
(2001)
To DR.
GARLAND STERN for the concept and implementation of the Cel
Paint Software System..
All
current cel painting applications in the motion
picture industry can be traced back to the original idea and pioneering
implementation of
(2002)
To ERIC DANIELS, GEORGE KATANICS, TASSO LAPPAS and CHRIS SPRINGFIELD
for the development of the Deep
Canvas rendering software.
The Deep
Canvas software program captures the original brush strokes of the traditional
background artist to render elements in three dimensions for animated films.
(1994)
To PETRO
VLAHOS and PAUL
VLAHOS for the conception and development of Ultimatte
Electronic Blue Screen Compositing Process for motion pictures
.
This process is not just
an improvement over the optical approach, it is a
replacement approach with major advances. In particular, it is able to provide
solutions for black gloss, impure and uneven backing lighting, noise, and
difficult object characterizations such as hair, motion blur, transparency,
arbitrary colors, and shadows.
(1994)
To GEORGE
SAUVE, BILL
BISHOP, ARPAG
DADOURIAN, RAY
FEENEY and RICHARD
PATTERSON for the Cinefusion software
implementation of the Ultimatte Blue Screen
Compositing Technology .
This computer-based
implementation of the Ultimatte Cinefusion
process uses intelligent matte decision algorithms and a powerful graphical
interface to create an intuitive blue screen matte extraction tool.
(1995)
To ALVY
RAY SMITH, ED
CATMULL, THOMAS
PORTER and TOM
DUFF for their pioneering inventions in Digital Image Compositing .
This groundbreaking methodology has significantly influenced the development of the compositing of images using digital techniques.
(1995)
To DOUGLAS
SMYTHE, LINCOLN
HU, DOUGLAS
S. KAY and INDUSTRIAL
LIGHT AND MAGIC for their pioneering efforts in the creation of the ILM
Digital Film Compositing System .
This early work illustrated and introduced some of the capabilities that digital compositing techniques could provide feature motion picture production.
(1995)
To COMPUTER
FILM COMPANY for their pioneering efforts in the creation of the CFC
Digital Film Compositing System .
This early work illustrated and introduced some of the capabilities that digital compositing techniques could provide feature motion picture production.
(1995)
To GARY
DEMOS, DAVID
RUHOFF, DAN
CAMERON and MICHELLE
FERAUD for their pioneering efforts in the creation of the Digital
Productions Digital Film Compositing System .
This early work illustrated and introduced some of the capabilities that digital compositing techniques could provide feature motion picture production.
(2001)
To BILL
SPITZAK, PAUL
VAN CAMP, JONATHAN
EGSTAD and PRICE
PETHEL for their pioneering effort on the NUKE-2D Compositing Software..
The Nuke-2D compositing
software allows for the creation of complex interactive digital composites
using relatively modest computing hardware.
(2004)
To Lindsay Arnold, Guy Griffiths, David
Hodson, Charlie Lawrence and David Mann
for their development of the Cineon Digital Film
Workstation.
Cineon pioneered a commercial node-graph compositing system establishing a new
visual method for direct manipulation of the compositing process, which
influenced and defined modern digital compositing workflows.
(1996)
To WILLIAM
REEVES for the original concept and the development of particle systems
used to create computer generated visual effects in motion pictures
.
The concept of particle systems inspired and continues to influence further developments in the area of computer generated tornadoes, flames, sparks, snow, clouds and other visual effects.
(1996)
To JIM
HOURIHAN for the primary design and development of the interactive
language-based control of particle systems as embodied in the Dynamation software package .
Dynamation is used to create a wide variety of computer generated effects such as tornadoes, flames, sparks, snow and clouds in motion pictures.
(1996)
To JAMES
KAJIYA and TIMOTHY
KAY for their pioneering work in producing computer generated fur and hair
in motion pictures .
This pioneering work inspired the development of the computer-generated fur and hair systems that are in use today.
(1996)
To JEFFERY
YOST, CHRISTIAN
ROUET, DAVID
BENSON and FLORIAN
KAINZ for the development of a system to create and control computer
generated fur and hair in motion pictures.
This system represents a significant advancement for controlling computer generated short fur and long hair in a motion picture production environment.
(1996)
To KEN
PERLIN for the development of Perlin Noise, a
technique used to produce natural appearing textures on computer generated
surfaces for motion picture visual effects .
The development of Perlin Noise has allowed computer graphics artists to better represent the complexity of natural phenomena in visual effects for the motion picture industry.
(1997)
To JOHN
GIBSON, ROB
KRIEGER, MILAN
NOVACEK, GLEN
OZYMOK and DAVE
SPRINGER for the development of the geometric modeling component of the
Alias PowerAnimator system .
The Alias PowerAnimator system is widely regarded in the computer animation field as one of the best commercially available software packages for digital geometric modeling. Used by many motion picture visual effects houses, it has been a benchmark for comparison of modeling tools and has had a major influence on visual effects and animation.
(2000)
To VENKAT
KRISHNAMURTHY for the creation of the Paraform
Software for 3D Digital Form Development.
This system streamlines the creation of 3D computer graphics models by allowing artists to convert the data from automatically scanned physical models into a user-specified configuration of patches well suited for use in computer applications.
Tracking/Reconstuction:
(1998)
To DR.
DOUGLAS R. ROBLE for his contribution to tracking technology and for the
design and implementation of the TRACK system for camera position calculation
and scene reconstruction .
The TRACK system is an integrated software tool that uses computer-vision techniques to extract critical 2D and 3D information about a scene and the camera used to film it.
(1998)
To THADDEUS
BEIER for the design and implementation of ras_track,
a system for 2D tracking, stabilization, and 3D camera and object tracking.
Ras_track allows the user to determine the position and location of the camera and objects in a scene by tracking points in a scanned sequence.
(2001)
To STEVE
SULLIVAN and ERIC
R. L. SCHAFER for the development of the ILM Motion and Structure Recovery
System (MARS.).
The MARS system provides
analysis of camera motion and object motion, and their dimensions. It employs a
rich set of user-interface tools and sophisticated algorithms.
(2001)
To DR.
UWE SASSENBERG and ROLF
SCHNEIDER for the development of "3D Equalizer," an advanced and
robust camera and object match-moving system..
This dominant commercial tracking system provides "survey-free" tracking, which significantly reduces the need for painstaking, error-prone measurements on sets.
(1998)
To NICK
FOSTER for his software development in the field of water simulation systems .
This software technique provides an efficient and flexible method for the creation of flowing streams, oceans, tidal waves and turbulence for motion picture visual effects.
(2000)
To GEORGE
BORSHUKOV, KIM
LIBRERI and DAN
PIPONI for the development of a system for image-based rendering allowing
choreographed camera movements through computer graphic reconstructed sets.
This component of the Manex Visual Effects Virtual Cinematography System provides theatrical quality virtual settings.
(2001)
To JOHN
R. ANDERSON, JIM
HOURIHAN, CARY
PHILLIPS and SEBASTIAN
MARINO for the development of the ILM Creature Dynamics System..
This system makes hair,
clothing, skin, flesh and muscle simulation both directable and integrated within a character animation and
rigging environment.
(2003)
To STEPHEN REGELOUS
for the design and development
of Massive, the autonomous agent animation system used for the battle
sequences in THE LORD OF THE RINGS trilogy.
Massive takes a new
approach in simulating behaviors of large numbers of computer generated extras
(a.k.a.) "agents." Each "agent" contains a primitive
software "brain" used to develop behavioral rules simulating a wide
range of behaviors. In THE LORD OF THE RINGS trilogy, over 200,000 agents were
controlled in several scenes.
(2003)
To HENRIK WANN JENSEN, STEPHEN R. MARSCHNER and PAT HANRAHAN
for their pioneering research in
simulating subsurface scattering of light in translucent materials as presented
in their paper "A Practical Model for Subsurface Light Transport".
This
mathematical model contributed substantially to the development and
implementation of practical techniques for simulating of the subsurface
scattering of light in translucent materials for computer generated images in
motion pictures.
(2003)
To CHRISTOPHE HERY, and JOE LETTERI
for their groundbreaking
implementations of practical methods for rendering skin and other translucent
materials using subsurface scattering techniques.
These groundbreaking
techniques were used to create realistic-looking skin on digitally created
characters.
(2004)
To Dr. Julian Morris, Michael Birch, Dr. Paul Smyth and Paul Tate for the development of the Vicon motion capture technology.
Vicon Motion Systems developed special-purpose cameras for motion
capture with software systems that maximized their impact on the motion picture
industry.
(2004)
To Dr. John O. B. Greaves, Ned Phipps, Antonie J. van den Bogert, David J. Warrender
and William Hayes for the development of the Motion
Analysis motion capture technology.
Motion
Analysis Corporation developed special-purpose cameras for motion capture with
software systems that maximized their impact on the motion picture industry.
(2004)
To Dr. Nels Madsen,
Vaughn Cato, Matthew Madden and Bill Lorton for
the development of the Giant Studios motion capture technology.
The
software solution created by Giant Studios applied a unique biometric approach
that has influenced the development of motion capture technology for motion
pictures.
(2004)
To Alan Kapler
for the design and development of Storm , a
software toolkit for artistic control of volumetric effects.
"Storm"
employs an efficient method for directly manipulating volumetric data to create
effects such as clouds, water and avalanches with familiar operators inspired
by image compositing and painting operations.
(2005)
To David Baraff, Michael Kass
and Andrew Witkin for their pioneering
work in physically-based computer-generated techniques used to simulate
realistic cloth in motion pictures.
Their
1998 paper titled “Large Steps in Cloth Simulation” was a seminal
work, providing the key in demonstrating to the industry that the calculations
necessary to simulate realistic, complex cloth could be achieved efficiently
and robustly. Their work provided the conceptual foundation for many cloth
simulation systems in use today.
(2005)
To John Platt and
Demetri Terzopoulos
for their pioneering work in physically-based computer-generated techniques
used to simulate realistic cloth in motion pictures.
Their 1987 paper,
“Elastically Deformable Models,” was a milestone in computer
graphics, introducing the concept of physically-based techniques to simulate
moving, deforming objects.
(2005)
To Ed Catmull, for the original
concept, and Tony DeRose and Jos Stam for their
scientific and practical implementation of subdivision surfaces as a modeling
technique in motion picture production.
Subdivision surfaces
has
become a preferred modeling primitive for many types of motion picture computer
graphics.